Character artist

Automaton is seeking a Character Artist to play a key role in creating innovative, technically excellent artistic content to ensure only the best experiences get into our players' hands. This is a unique opportunity to join a young, fast-growing company in the games industry committed to shaping the future of great gaming.


  • Create, iterate and polish AAA 3D characters and props through efficient modelling and texturing.
  • Ensure artistic style is consistent throughout all the games you are working on.
  • Be proactive in seeking feedback and pushing yourself creatively.
  • Contribute to helping improve the workflow of the graphics production pipeline.
  • Give and receive constructive and creative feedback across art disciplines.
  • Work within the development team to resolve technical aesthetic issues.
  • Optimise poly count of characters and props while keeping quality to be of the highest standard.
  • Recognise areas of opportunity and help others create AAA-standard work.


  • Education: you either developed your art skills and strong portfolio through on-the-job/hobbyist experience, or through your recently obtained degree.
  • You are an expert in one or more of the following industry standard tools: 3D Studio Max, Maya, Photoshop, ZBrush.
  • You have a strong understanding of anatomy, form, UV and topology.
  • You have a creative nature with strong problem solving skills.
  • Your ability to multi-task and prioritize work appropriately demonstrates your efficiency without compromising on quality.
  • You are a gamer who is passionate about video games, and aspire to create games that meet your own high expectations that you will enjoy to play.
  • Applicants must have the permanent right to work in the UK as we do not currently support visa applicants.

Highly Beneficial

  • Game industry experience preferred but not necessary, however skills and experience of delivery throughout all areas of the development cycle is a huge plus.
  • Strong technical background with the ability to work in an agile environment and grasp new programs and systems quickly.
  • Experience working directly with animators/technical artists.
  • Experience working with CryEngine.


  • Competitive salary (based on experience).
  • Benefits package including private health insurance, group pension plan, life assurance and travel insurance.
  • 30 days paid holiday.
  • Flexible working hours.
  • Fully stocked fridges and weekly lunches.
  • Gym Membership.

Please note: Applications submitted without portfolio will not be considered.

Apply for role >

Apply by emailing: [email protected]

Job details

Project: Mavericks

Salary: DOE

Location: Cambridge, UK

Area: Art and Design

Contract: Full-time

Posted on: 1 Aug 2018

Closing date: 1 Mar 2019